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Altered Alma - A darkly beautiful Metroidvania

Created by 2Awesome Studio

Explore the dangerous streets, dark history, and futuristic romance of Neo Barcelona in this action-packed Cyberpunk epic!

Latest Updates from Our Project:

Beta playtests are BACK!! Sign up for Wave 2
29 days ago – Tue, Jun 30, 2026 at 08:01:02 AM

This post is for backers only. Please visit Kickstarter.com and log in to read.

File #26 // June Update + Secret Sauce
about 1 month ago – Mon, Jun 29, 2026 at 06:08:04 AM

Hey Awesome Gang!

We hope the end of spring treated you well. Things have been busy here, and we have a lot to share with you today. New events, a big demo update, and a nice surprise for our dear PlayTesters!

Let's get into it.

Secret Sauce Festival // San Francisco

We’re happy to announce we will be part of the Secret Sauce Showcase during July 18–19!! It will also be transmitted during the Open Sauce in San Francisco, USA!

We will have a brand new trailer for you during this showcase! So please tell us what you think about it too!

Unfortunately, we won't be able to announce the release date during this event as we were planning to; we are so sorry to hype you up for this announcement.

In an ideal world, we'd have already announced the release date as originally planned; but with the ever-growing amount of games launching in the 2nd half of 2026, we want to make sure we give the game the best shot we can at launch, as we only get one shot, one release. We're working hard right now to find a date that works for both us and you (and your wallets!) and as soon as we land on that date, we can't wait to share it with you all!

We know you're all excited to finally get your hands on the full launch and hugely appreciate your patience while we figure this out. For now we will be waiting until we see a good window, and don’t doubt we will announce it as soon as we can; we are also excited for Alma’s release, and we want you to play it and tell us what you think!

Updated Demo

We have been working hard on the demo since Steam Next Fest, and the update is coming soon. You gave us a lot of feedback, and we took every message seriously. Here is what changed:

  • Difficulty and Accessibility Options. You told us loud and clear that you wanted more control over your experience. The new difficulty settings let you tune enemy health, damage, parry timing, and more. Whether you want a serious challenge or a relaxed run through Neo Barcelona, the choice is yours.
  • Improved Movement and Parry Controls. The parry system needed more work. We heard you. We have adjusted the timing and made it more rewarding to use. Movement has also been refined to feel more precise and consistent.
  • Control Remapping. This was one of the top requests from the event. A full control remapping system is now in place. You shape the controls to fit how you play.
  • Improved Cutscenes. The story moments feel better now. The in-game Pixel-Art cutscenes have been updated to improve pacing and visual quality.
  • Better Pickups and Items. We added more variety to the items you find across Neo Barcelona, and made existing ones more useful and clear.
  • UI Improvements. The interface has been optimized. Everything reads cleaner and responds faster.

Kickstarter playtests are BACK!

We also have GOOD NEWS! We know you’ve been waiting for the next waves for Altered Alma’s Kickstarter playtest, and we have another window to do them again. 

With the releases of the last demos, we haven’t found an opportunity to give you an exclusive update for you, the backers, so now we’re able to give you a build just for you!

Aside from the demo update, we will have an exclusive demo for the Kickstarter Backers where you will be able to run around Neo Barcelona and have an insight into how the final game might look like!

In the next few days we will send another Kickstarter notification where you need to fill out a form and sign an NDA in order to participate in Wave 2 for the PlayTest! With also extra information about the PlayTest and Demo itself!


That is all for today, Awesome Gang. We are getting closer, and every week brings Altered Alma one step nearer to your hands.

See you at Secret Sauce, and stay tuned for more updates soon.

Warm regards, 
The Altered Alma Team

Activity subsidized by the Spanish Ministry of Culture, Creative Europe Media and the Catalan Institute for Cultural Companies (ICEC).


 

File #24 // Summer Update!
about 2 months ago – Thu, Jun 04, 2026 at 04:41:42 PM

Hey Awesome Gang!

We hope the end of spring treated you well. Things have been busy here at 2Awesome Studio, and we have a lot to share with you today. New content, world updates, and some friends we want you to meet.

Let's get into it.

More Killshifts!

A few executions were never going to be enough. We added more Killshifts to the game, each one slick, brutal, and satisfying to pull off. Jack has new ways to finish a fight in style.

Neo Barcelona Feels More Alive

Every biome now has background NPCs walking around and destructible objects scattered across the environment. The city reacts to you. Break things. Watch the city breathe around you.

Biome Visual Updates

We have been putting serious work into the look and feel of Neo Barcelona, and we want to show you two areas getting major attention.

Sagrada Familia

Controlled by La Familia, Neo Barcelona's mafia-like gang, the Sagrada Familia megastructure runs gambling and entertainment on both sides of the law. Their boss goes by "Father", but the title is just that. They are not a real family. They took the name from the unfinished cathedral, and they made it their own.

The Great Vyne

Neo Barcelona is overpopulated, overcrowded, loud, and full of neon. The Great Vyne is the answer to all of that. A city within the city, built from warm nature instead of cold corporate steel. It is a rare place to breathe in a metropolis that never stops moving.

Lasers

Getting around Neo Barcelona was never going to be simple. The city is full of obstacles designed to keep you out of gang territory. Laser grids are one more thing standing between Jack and the next objective. Watch your step.

Another indie campaign worth checking out

Hey awesome gang!

We wanted to take a moment today to point you toward another indie team that just hit a very familiar milestone: THEY LAUNCHED A KICKSTARTER!!

The game is SHADE Protocol, a cyber-fantasy Metroidvania about music-based weapons, fast combat, strange powers, and cutting the world itself apart to open new paths.

You can find the campaign here:

https://www.kickstarter.com/projects/littlelegendary/shade-protocol

A Kickstarter launch is a strange mix of excitement, terror, hope, refreshing the page too much, and trying to act normal about it.

We remember that feeling very well.

When we launched Altered Alma, this community helped us in so many ways. Some of you backed the campaign, some shared it around, some left comments, and some simply told a friend, “hey, this might be your kind of thing.

For a small team, all of that matters more than people might think.

So today, we want to pass a bit of that support forward.

SHADE Protocol also recently revealed a collaboration with CrossCode and Alabaster Dawn from Radical Fish Games. That includes secret bosses, cinematic abilities inspired by both games, guest music from SHIRAKUMO Nagi, and more if the campaign reaches certain stretch goals.

Mostly, though, we just think their game looks cool.

Fast combat, stylish pixel art, secrets, reality-cutting powers (personal favorite), and a world that seems very unsafe in the best possible way.

If that sounds interesting, please check out the campaign, follow it, back it, or share it with someone who might enjoy it.

Steam page: https://store.steampowered.com/app/3581730/SHADE_Protocol/

Kickstarter: https://www.kickstarter.com/projects/littlelegendary/shade-protocol

Let’s help another indie team get their game in front of more people.

A huge shoutout to everyone who’s been active on our Discord, giving us your love, support and feedback. Your input has been incredibly valuable and has helped us fine-tune the game and polish the final details. We’ve been taking tons of notes, and your excitement genuinely keeps us going.

Warm regards,
The Altered Alma Team

Activity subsidized by the Spanish Ministry of Culture, Creative Europe Media and the Catalan Institute for Cultural Companies (ICEC).

🎁 Backer Rewards & What’s Next 🎁
3 months ago – Tue, Apr 28, 2026 at 06:07:45 AM

Hi Awesome gang!

We’ve been deep in development, and today we want to show you progress on some of the rewards you helped shape, plus a few important updates on what’s coming next.

Also many of you tried out the demo, shared feedback, streamed the game, and talked about it with others. Every message, video, and comment helped our team understand how players interact with Altered Alma. Thank you for taking the time to support the project.

📅 Altered Alma… When??

“Release Date?” “When will the game launch?” “Is Altered Alma the friends we made along the way?”

We know you may be worried about the game release and we completely understand your concern… So we got good news for you!

In the next 4-5 weeks during the Summer Showcases period we will finally announce the OFFICIAL RELEASE DATE for Altered Alma! 

Also to answer another of your questions: Yes, we plan to release Altered Alma on PC and consoles at the same time!

We’ll share more details soon. The team is fully focused on locking everything in.

⚙️ Demo Updates - SOON!

The Steam Next Fest brought a large wave of players to the demo. We saw many positive reactions, kind messages, and a large amount of detailed feedback. Our team read every report and messages; all of this gave us valuable insight.

The current demo is designed to show the core mechanics of the game in a really quick way. Because of this, some parts of the experience move faster than they will do in the final version. A few story moments were shortened or moved earlier in the demo so you could see more of the systems during a short play session.

So we want to clarify some of your fears and doubts by telling you that the final game will feature different pacing in several sections like: Story progression, character interactions, and exploration will feel more natural once the full structure of the game is in place.

✨ Feedback Changes!

Your feedback from the event already helps us improve the demo. Our team works on several updates based on the most common requests.

  • Control remapping sits at the top of the list. Many players asked for this option during the event. We started work on a full control remapping system so players shape the controls to their preference.
  • Also the parry system is been worked on. You made us clear this part of the combat stil lrequires some work as you saw it too risky and not rewarding enough to use. We’re gonna make some tweaks and tests to make sure you like to parry as much as you like to dodge!

These are some of the main changes we will be working on! Heads up for more updates in future newsletters and events!

Accessibility and Difficulty Settings

We want Altered Alma to adapt to you, gaming should be fun and “skill issue” is not an option for us. We understand some of you may want a more hardcore experience and some of you would rather to mostly enjoy the narrative and jump around the city, so we want to give you the option!

We’re building a full set of difficulty and accessibility options so you can tune the experience to your preference.

This is an early placeholder, end result may vary.

This includes:

  • Damage multipliers
  • Parry and execution timing windows
  • Player power adjustments
  • Platforming assistance options

We’re also working on a dedicated Hard Mode for players who want a serious challenge.

You will be able to lower the difficulty for a smoother experience or push everything to extreme levels if you want to test your skills.

This is an early placeholder, end result may vary.

💰 Backers Rewards in Progress

🚀 Ship Customization Rewards

Let’s do a quick recap of what these rewards include:

Personal Ship
A small, one-person ship built for speed and mobility. You’ll choose from a selection of elegant designs, and your name will be displayed on it.

 Fighter Ship
A compact but heavily armed ship. You’ll be able to build your own version by selecting parts like turrets, domes, plasma cannons, and decorations. Your ship will also feature custom graffiti with its name.

Battlecruiser
A large-scale ship focused on presence and power. You’ll customize major elements like propulsion systems, heavy weapons, and structure pieces. Your chosen name will appear on the hull as graffiti.

How We’ll Bring Them Into the Game

We’re setting up a system so you can directly shape your ship.

Backers in these tiers will receive an email with a form. Inside, you’ll select from a curated set of ship parts based on your reward tier.

  • You’ll be able to mix and match components to create your own design. After that, you’ll choose the name of your ship.
  • We’ll review all submissions to confirm they fit within character limits and follow basic guidelines.
  • Once your ship is ready, you’ll receive a unique code.
  • You’ll use this code in-game to access a special dock area where your ship will be displayed.

⚠️ Neon Signs

This one has been a lot of fun.

We reached out to backers in this tier and worked directly with you to define the ideas behind each sign. Then our art team brought them into the world of Altered Alma.

Now we’re finalizing designs and integrating them into the game world

These signs will appear across Neo Barcelona, adding personality to the city while making your mark part of the game itself.

🤖 C-Mods Rewards

We’ve also been working on C-Mods, special combat mods for Jack to use across the city!

Backer-designed C-Mods are now being implemented and tested. These are not simple reskins. Each one affects combat in a meaningful way, adding new strategies and playstyles.

Check this Mod for Example:

Outrider: VERA periodically shoots physical damage projectiles towards Enemy positions

We’re focusing on making each C-Mod feel distinct and worth experimenting with.

🧪 Beta Testing

You’ve been wondering if you missed the opportunity for the Beta testing. The Answer is NO! You still have time and we’re preparing the next waves for you to try!

Remember to check your Spam Folder on your mail and also the Kickstarter and Discord Announcements on our Server!

We’ll give you more info soon!

A huge shoutout to everyone who’s been active on our Discord, giving us your love, support and feedback. Your input has been incredibly valuable and has helped us fine-tune the game and polish the final details. We’ve been taking tons of notes, and your excitement genuinely keeps us going.

Warm regards,
The Altered Alma Team

Activity subsidized by the Spanish Ministry of Culture, Creative Europe Media and the Catalan Institute for Cultural Companies (ICEC).

File #22 // Steam Next Fest + February Update
5 months ago – Thu, Feb 19, 2026 at 07:31:05 AM

Hey awesome gang!!

Hope you had a Happy New Year and January didn’t become eternal like it usually does! We started with renewed energy, and we’re working hard on Altered Alma to improve and expand this awesome adventure in Neo Barcelona! 

Let us share with you some amazing news!

⚙️ STEAM NEXT FEST

As you may already know, Altered Alma will be part of the Steam Next Fest this February 23rd! We’re so excited about this! The Demo is bigger, better, and packed with more action and exploration in Neo-Barcelona!

You will notice expanded areas, refined mechanics, and a smoother overall flow. We took your feedback seriously and used it to guide improvements across combat balance, pacing, and progression.

We can't wait for you to experience this update and to hear your opinions about the changes!

BUT WAIT!! Did we say Steam NEXT Fest? Actually, the demo will be available sooner!

⏱️ Convergence Games Showcase

Also, we will be participating in the Convergence Games Showcase! An awesome event where indie devs and influencers unite to share and play future indie games!

But you remember we just told you the demo will be available soon? Well… The demo WILL BE UPDATED TODAY! During the Convergence Showcase, we also prepared a new teaser-trailer just for you!

📅 19th February
🕣 11:30AM PT / 14:30PM ET / 19:30PM BST / 20:30PM CEST
📍 https://www.twitch.tv/convergenceshow

🖥️ Demo’s NEW Content & Gameplay

Multidimensional Level:

We’ve added a secret “high skill” platforming section for players who want a serious challenge. It is built around precise movement and mastery of the Quantum Blade. 
If you enjoy putting your skills to the test, this area is for you.

Improved Combat!

Combat has been refined to feel more tactical and responsive. Jack now has a broader set of offensive options: more combos, power-ups and more… Allowing you to approach encounters with more intention. The Quantum Blade plays a central role in maintaining combat rhythm, helping you chain attacks, control space, and keep momentum.

Enemy Balancing: 

We’ve adjusted enemy health, attack values, and overall density across all levels. We listened to you and maintained intensity while improving readability and pacing.

Encounters should feel demanding but fair.

Reward System: 

Defeating enemies now grants coins and restores a portion of health. Using the dagger regenerates energy, encouraging active and aggressive play. These changes support a faster, more engaging combat loop. 

Improved Tutorials: 

All in-game tutorials have been revised for clarity. We streamlined explanations and improved onboarding so new players understand mechanics quickly without breaking immersion.

🌃 World & Immersion

Background NPCs:

Neo Barcelona feels more alive. We added NPCs with speech bubbles that provide hints, small narrative details, and environmental context. They enrich the atmosphere without slowing you down.

Environmental Life:

New background animations and interactive elements bring more movement and personality to each district. The city now reacts and breathes around you.

Destructibles: 

Breakable objects are now present across all rooms. You can clear your path and enjoy the chaos!

🎧 UI, Audio & Polish

Level Cameras:

We implemented significant improvements to camera behavior throughout the game. Transitions feel smoother, and visibility during combat and platforming has improved.

UI/Menus:

All menus received additional polish. Navigation is clearer and more consistent with the overall visual identity of Altered Alma.

Cinematics:

The opening cinematic has been added, setting the tone for Jack’s journey from the very first moment.

Audio:

We introduced new sound effects and implemented audio for the logo carousel. (Our logos now have cool sounds!) Hehe

From all of us at 2Awesome Studio, thank you for supporting Altered Alma and following this journey with us. Your feedback and enthusiasm keep us moving forward.
We wish you a strong start to the year, and we look forward to seeing you during Steam Next Fest.

A huge shoutout to everyone who’s been active on our Discord, giving us your love, support and feedback. Your input has been incredibly valuable and has helped us fine-tune the game and polish the final details. We’ve been taking tons of notes, and your excitement genuinely keeps us going.

Warm regards,
The Altered Alma Team

Activity subsidized by the Spanish Ministry of Culture, Creative Europe Media and the Catalan Institute for Cultural Companies (ICEC).